Complaints/feedback before I even try to record anything for it. I'm happy there's a framerate lock options for 60/120, I complain about this not being in many indie games. Problems:
-Game is too dark in random areas, you can barely see, didn't find the batteries in the short duration I was playing. -A and D in the WASD movement is broken, Rotation is too fast and doesn't work the way it should, unlike most 3rd-person/tank control type games, or, like most 3rd-person shooter-type games. The A/D rotation speed is so incredibly broken that the character can't even move Forward while pressing A or D to rotate. They have to halt movement while you spin rapidly counter-clockwise or clockwise. Make A and D rotation more logical and slower, more useful. -Enemy doesn't seem to have attack animations? They just yell and bump into you. -Tried playing with a controller (PS4) with and without DS4 Drivers running, with a PS4 controller plugged in it seems to just make the camera spazz by circling around my character as if a camera-rotation button or the thumbstick is being left left or right. -The game needs Mouse Cursor Lock, as **All** games should, so those with multiple monitors don't have the mouse cursor trailing off on the other monitor, only for you to click and have the game minimize since the mouse cursor isn't locked to the game screen, which leads to the next and last for now- -Allow Fullscreen, Windowed Mode and Borderless Fullscreen as options.
Rawr, Neco The Sergal! First of all I want to say - thank you for your videos, I was watching them when I had much more time and they were highly fun to me) Secondly, thanks for your feedback, I will fix all the problems as soon as I can.
Happy to see a quick fix and the willingness, gave it another go - but have no idea what to do, I found one of the batteries at the start, but the Crowbar on the box can't be grabbed yet I assume it's meant to be taken? I presumed I needed to get the crowbar to break something to get a board to cross the Upstairs 'bridge'/plank that is transparent.
So, other suggestions, otherwise I'm just not sure if its just incompletable at its state. There's that 'Pitfall' next to the crowbar you can't grab that looks important, unsure if at some point you're ever meant to cross it or not but maybe add lighting to inform a player that there's a giant pit of death there?
The 'things I notice when playing' Item/interaction wise is, Flashlight that needs 2 batteries, a Crowbar I can't pick up, an Electrical box that makes noise but can't be fixed or interacted with? A plank that needs to be found but none that I can find, a bunch of dead-ends via walls or gates and the One battery near the starting room. Otherwise, from that point on I feel as if no one can actually make progress in the game. I'd argue if I get stuck, or don't know how to get anywhere, then many other players will be in the same boat.
Also, I tried hiding in the locker on the 'upstairs locker' to wait for the guy to walk by towards the Non-existing-plank-bridge, but he got stuck in a weird way in his pathfinding while in the locker and he never resumed his patrol of going left back down the stairs, he just seemed to get stuck while I was in the locker, annoyingly. He bugs out if you're in that locker and he walks by? No idea. Otherwise, his pathfinding at the start probably makes it problematic for most players since if we HAVE to go up those long-winded stairs, its a linear path with no place to hide, if the start is X and the upstairs area we need to 'surpass' is point Z. Then we have to literally wait at Z or X for him to slowly go All the way up, then all the way back down to the start before we can run up - or vice versa, if we're upstairs, we have to wait for him to finish patrolling downstairs then make his way up - walk towards the incomplete-bridge/plank area before we rush downstairs - or else we risk bumping into him, then dying because we can't outrun him, he doesn't get tired, he runs as fast as you but we have limited stamina. It's either a Lot of waiting or a chase you can't win/escape from. Many things from this logic need to be fixed and balanced, but especially if you're going to have such a long-winded stairway thats a One-path thing, to add different rooms of importance inbetween the 'upstairs' and the starting-level, both so you can hide in any of those levels inbetween from his patrols, and to make X to Z not be so distant between 'presumed progress points'. Otherwise with those suggestions in mind, I still presume the game is broken or bugged in a way that doesn't allow progress, because in my mind, 'I need the crowbar to go forward, but I can't pick it up'. I can't imagine I missed anything else that's needed for progress unless there's some plank hidden in the darkness I simply walked past somehow.
Hi, thanks for your great feedback! A crowbar is not active because the character don't need it at the start (narrative logic). Electrical box is just a prop, boxes on the level are props too, they won't broke. The plank that you need to pass on another side hidden (in the dark) next to the first battery you found (you can take a plank only if the player reachs a pitfall that triggers a message that tells you - "need to find a way to get to the other side"). Tomorrow you can download fixed version of the game (ver. 1.1), but I gave up that no one can fully complete it. Also I can send you a gameplay video if you want it. But otherwise thanks again for your attention.
Thanks for your video! Sadly to see it so lagging because I made a huge work to optimize the game. Also I never seen before a text bug on the main menu, could you tell me about your pc setup? (I mean windows version and video card)
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This game had potential but the issues with it are
1. The fact that I cannot escape the killer without a locker
2. The length of time I have to wait in order for the killer to complete his pathing
3. The lack of checkpoints making this game too long
4. The tasks in this game are extremely tedious and puzzles are badly made
this game dosent support 32 bit pc and thats so disappointing
In the last Update were fixed All the problems which encountered Neco The Sergal and added new functionalities.
Complaints/feedback before I even try to record anything for it. I'm happy there's a framerate lock options for 60/120, I complain about this not being in many indie games. Problems:
-Game is too dark in random areas, you can barely see, didn't find the batteries in the short duration I was playing.
-A and D in the WASD movement is broken, Rotation is too fast and doesn't work the way it should, unlike most 3rd-person/tank control type games, or, like most 3rd-person shooter-type games. The A/D rotation speed is so incredibly broken that the character can't even move Forward while pressing A or D to rotate. They have to halt movement while you spin rapidly counter-clockwise or clockwise. Make A and D rotation more logical and slower, more useful.
-Enemy doesn't seem to have attack animations? They just yell and bump into you.
-Tried playing with a controller (PS4) with and without DS4 Drivers running, with a PS4 controller plugged in it seems to just make the camera spazz by circling around my character as if a camera-rotation button or the thumbstick is being left left or right.
-The game needs Mouse Cursor Lock, as **All** games should, so those with multiple monitors don't have the mouse cursor trailing off on the other monitor, only for you to click and have the game minimize since the mouse cursor isn't locked to the game screen, which leads to the next and last for now-
-Allow Fullscreen, Windowed Mode and Borderless Fullscreen as options.
Rawr, Neco The Sergal! First of all I want to say - thank you for your videos, I was watching them when I had much more time and they were highly fun to me) Secondly, thanks for your feedback, I will fix all the problems as soon as I can.
Happy to see a quick fix and the willingness, gave it another go - but have no idea what to do, I found one of the batteries at the start, but the Crowbar on the box can't be grabbed yet I assume it's meant to be taken? I presumed I needed to get the crowbar to break something to get a board to cross the Upstairs 'bridge'/plank that is transparent.
So, other suggestions, otherwise I'm just not sure if its just incompletable at its state. There's that 'Pitfall' next to the crowbar you can't grab that looks important, unsure if at some point you're ever meant to cross it or not but maybe add lighting to inform a player that there's a giant pit of death there?
The 'things I notice when playing' Item/interaction wise is, Flashlight that needs 2 batteries, a Crowbar I can't pick up, an Electrical box that makes noise but can't be fixed or interacted with? A plank that needs to be found but none that I can find, a bunch of dead-ends via walls or gates and the One battery near the starting room. Otherwise, from that point on I feel as if no one can actually make progress in the game. I'd argue if I get stuck, or don't know how to get anywhere, then many other players will be in the same boat.
Also, I tried hiding in the locker on the 'upstairs locker' to wait for the guy to walk by towards the Non-existing-plank-bridge, but he got stuck in a weird way in his pathfinding while in the locker and he never resumed his patrol of going left back down the stairs, he just seemed to get stuck while I was in the locker, annoyingly. He bugs out if you're in that locker and he walks by? No idea. Otherwise, his pathfinding at the start probably makes it problematic for most players since if we HAVE to go up those long-winded stairs, its a linear path with no place to hide, if the start is X and the upstairs area we need to 'surpass' is point Z. Then we have to literally wait at Z or X for him to slowly go All the way up, then all the way back down to the start before we can run up - or vice versa, if we're upstairs, we have to wait for him to finish patrolling downstairs then make his way up - walk towards the incomplete-bridge/plank area before we rush downstairs - or else we risk bumping into him, then dying because we can't outrun him, he doesn't get tired, he runs as fast as you but we have limited stamina. It's either a Lot of waiting or a chase you can't win/escape from. Many things from this logic need to be fixed and balanced, but especially if you're going to have such a long-winded stairway thats a One-path thing, to add different rooms of importance inbetween the 'upstairs' and the starting-level, both so you can hide in any of those levels inbetween from his patrols, and to make X to Z not be so distant between 'presumed progress points'. Otherwise with those suggestions in mind, I still presume the game is broken or bugged in a way that doesn't allow progress, because in my mind, 'I need the crowbar to go forward, but I can't pick it up'. I can't imagine I missed anything else that's needed for progress unless there's some plank hidden in the darkness I simply walked past somehow.
Hi, thanks for your great feedback! A crowbar is not active because the character don't need it at the start (narrative logic). Electrical box is just a prop, boxes on the level are props too, they won't broke. The plank that you need to pass on another side hidden (in the dark) next to the first battery you found (you can take a plank only if the player reachs a pitfall that triggers a message that tells you - "need to find a way to get to the other side"). Tomorrow you can download fixed version of the game (ver. 1.1), but I gave up that no one can fully complete it. Also I can send you a gameplay video if you want it. But otherwise thanks again for your attention.
Updated! All the problems that you was talking - were fixed! Thanks again for your feedback, wish you like my game)
Show post...
SPOOKY
Thanks for your video! Sadly to see it so lagging because I made a huge work to optimize the game. Also I never seen before a text bug on the main menu, could you tell me about your pc setup? (I mean windows version and video card)
Show post...
i have 2gb video ... you no sad ,,, this game scary :D
Okay, thanks again for your appreciation)
really good maker, nice mecanic system, i could not reach the end of this game, but ill try play this build later on again, really awesome work.
Oh, I didn't get your language but that was really fun to me to watch) You have to be patient to complete it and cautious, like in a real life...
I am not a fan of the controls, or the AI :)
Thanks for your comment! Whish you will write a full review someday)
maybe after a few updates :)